Return to course: NOT IN USE CURRENTLY – SCULPT (Complete) | MIXING SOUND
NOT IN USE CURRENTLY - SCULPT (Complete) | MIXING SOUND
SCULPT Course outline
Intro to the Six Principles
What you need
EQ in context
Compression 1 Recap
Compression 2 Recap
Compression in Context
Mixing Desk Mastery
Mixing Desk Mastery Recap
Bus Sends and Aux Channels
Reverb: How sound behaves in a space
DCA (DOWNLOADABLE CONTENT AREA)
Intro to the Process
Preparing the Mix
Rhythm Section (Drums and Bass)
Bus Mixing Pt1 (Parallel Processing)
Bus Mixing Pt2 (Reverb and Delay)
Tips to Improve your Mix
Building Relationships - Spreading the Word
Getting your Music Mastered
Distribution Options and Playlists
Compression 2 Recap
There are sometimes multiple correct answers (not just one) so read all the statements carefully.
1. Sustain, Release, Decay, Attack, are all part of the what?
The envelope of sound
The digestive system
2. Which of these represents the time it takes for the
signal to rise to its loudest point?
3. Which of these represents the time it takes for the
signal to fall to the designated constant level?
4. Which of these represents the steady amplitude level
produced when a sound is sustained?
Which of these represents the time it takes for the
sound to decay from the sustain level to an
amplitude of zero?
Why would compression be useful on the drums?
Drums are difficult to hit at a consistent velocity – and even the best drummers will have some inconsistencies in their performance. Compression will help it sound more consistent by reducing the dynamic range.
You could use compression to boost the sustain of the drum, making it sound fat
Drums are difficult to hit at a consistent frequency – and even the best drummers will have some inconsistencies in their performance
There could be a wide range of frequencies in the performance
There could be a wide range of dynamics in the performance, compression would lower this range
It would allow us to reduce the file size of the drum recording
By increasing the attack time in a compressor,
we can skip the initial hit/pluck/start and instead compress
which element of the sound?